For the final render, I set up the same lighting environment as in Substance Painter by finding the file location and importing that directly into…
Below is a video demonstrating how I set up my colouring in Substance Painter. I’ve also displayed a gallery with close-ups of different elements of…
I created the low-poly version of the model using a mixture of Zbrush and Maya. Some components still had their original topology, which I had…
My next task was to make the armour look worn and damaged. I wanted the armour to look both battle-damaged and also handcrafted. Therefore, I…
https://justdigitalme.art/wp/wp-content/uploads/2020/11/sword.mp4 Sword:I created the sword from a primitive cube, manipulating the shape by extruding and shaping edges using the Zmodeler tool. The guard was the…
After successfully creating the final body, I added the final touches such as hair and eyes. I tried a few times using my standard dynamesh…
After completing some concept art, I returned to my Zbrush model but felt that the one I had already designed didn’t quite fit the original…
Across my time on this project, I created various unfinished pieces of concept art. I did not intend to complete these images, but rather, I…
To create the body for my character, I began with a simple dynamesh sphere in Zbrush. I then shaped this using a combination of tools…
Character Portrait used in my campaign (Kelana, 2019) Leona Lionheart is a character I designed for a Dungeons and Dragons (Gygax and Arneson, 1974) campaign….